LOCAL MODEL VIEWER

View Static GLB or glTF Scenes

Inspect a static glTF scene locally, with transformed geometry, bounds and material presence information.

GLB and glTF Viewer OnlineIDLE
02PreviewMODEL SPACE

No model loaded

Your geometry will appear here.
3D VIEWPORT

Supported preview

GLB 2.0 and self-contained glTF with embedded base64 resources. Indexed or non-indexed float-position triangles in the default scene are displayed with their node transforms.

A geometry view of the default scene

The workbench shows the supported mesh primitives after node transforms, with object counts, millimetre bounds and material-presence information. It intentionally omits material appearance and textures. A scene that depends on animation, morphing or skinning is rejected instead of being displayed in an arbitrary pose.

How to use this viewer

  1. Choose a self-contained static scene.
  2. Inspect mesh groups and bounds in mm.
  3. Review omitted features below the preview.

Limitations to check

  • Only the default scene is shown. Animation, skins, morph targets, sparse accessors, compression and glTF extensions are rejected rather than partially evaluated.
  • Material presence is reported, but surface appearance, textures and vertex colors are not rendered. This is a geometry inspection view.
  • External buffers and images are not fetched. Embedded resources are bounded, and metre-based source coordinates are displayed as millimetres.
File and processing limits
  • GLB/glTF input up to 25 MiB, 4 MiB JSON, 16 buffers and 32 MiB total decoded embedded resources.
  • 1,024 nodes, hierarchy depth 32, JSON depth 64, 256 primitives, 500,000 placed vertices and 250,000 triangles.
  • 30 seconds per mesh job. Browser memory and device speed can impose lower practical limits.

Processing happens in this browser; your file and filename are not uploaded. Cancel, reset or replace the file to stop its worker. Downloads are generated locally.